idx3d is a quite powerful realtime 3d engine written entirely in Java (1.1).
Copyright of all parts of the idx3d engine is 1999/2000 by Peter Walser.
Feel free to use the engine or source code for your non-commercial projects. If you want to use it for commercial purpose, please contact me with e-mail.
The current version is 3.0 (a.k.a. idx3dIII).
Note: The documentation is now almost done, same for the API docs. :)

And now something for your eyes :)
Click on any thumbnail to run the corresponding demo...

Demo 1: Lathe Objects Demo 1: Lathe Objects

A wineglass and a torus created as lathe objects with idx3d_ObjectFactory.


Demo 2: 3d Field Demo 2: 3d Field

A phong shaded textured 3d surface created from a data set with idx3d_ObjectFactory.


Demo 3: Stones Demo 3: Stones

Phong shaded textured stones, imported from a 3ds file.


Demo 4: Torusknot Demo 4: Torusknot

The torus knot with p=5 and q=1 has been created with idx3d_ObjectFactory. You can switch between materials at runtime.


Demo 5: Materials Demo 5: Materials

Various materials used in the same scene with fancy moving objects. Imported from a 3ds file.


Demo 6: Lensflare Demo 6: Lensflare

Stones from demo3, this time they're metallic. Demo for the LensFlare plugin.


Demo 7: Venus in Cave Demo 7: Venus in Cave

Venus of Milo in Cave with lensflare. Looks damned pretty...


Demo 8: Chrome Mech Demo 8: Chrome Mech

A metallic mech warrior. Still wondering why envmapping is so stunning....


Demo 9: Blueprint Demo 9: Blueprint

A transparent blue mech warrior with reflections.


Demo 10: Linkable Demo 10: Linkable

Demo for the idBuffer. The objects are associated with URLs, so you can open a site by clicking at them. =)


Demo 11: Evil Seed Demo 11: Evil Seed

A nice demon head I created while learning 3d modelling, with an evil burning inside its brain.


idx3d SubPages
Demos
Download
Releases
Feature list
Documentation
API [Interface]
Source Code
Class Diagrams
Links

Material Lab
idx3d.debug.Inspector

// D E M O S :
[Demo1] Lathe objects
[Demo2] 3d Field
[Demo3] Stones
[Demo4] Torusknot
[Demo5] Materials
[Demo6] LensFlare
[Demo7] Venus in Cave
[Demo8] Chrome Mech
[Demo9] Blueprint
[Demo10] Linkable
[Demo11] Evil Seed

© 2000 by Peter Walser    |    proxima@active.ch     |    http://www2.active.ch/~proxima