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Demo 1: Lathe Objects
A wineglass and a torus created as lathe objects with idx3d_ObjectFactory.
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Demo 2: 3d Field
A phong shaded textured 3d surface created from a data set with idx3d_ObjectFactory.
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Demo 3: Stones
Phong shaded textured stones, imported from a 3ds file.
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Demo 4: Torusknot
The torus knot with p=5 and q=1 has been created with idx3d_ObjectFactory. You can switch between materials at runtime.
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Demo 5: Materials
Various materials used in the same scene with fancy moving objects. Imported from a 3ds file.
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Demo 6: Lensflare
Stones from demo3, this time they're metallic. Demo for the LensFlare plugin.
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Demo 7: Venus in Cave
Venus of Milo in Cave with lensflare. Looks damned pretty...
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Demo 8: Chrome Mech
A metallic mech warrior. Still wondering why envmapping is so stunning....
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Demo 9: Blueprint
A transparent blue mech warrior with reflections.
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Demo 10: Linkable
Demo for the idBuffer. The objects are associated with URLs, so you can open a site by clicking at them. =)
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Demo 11: Evil Seed
A nice demon head I created while learning 3d modelling, with an evil burning inside its brain.
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