package
idx3d
;
public class idx3d_Triangle
public idx3d_Object parent;
public boolean visible=true;
public boolean outOfFrustrum=false;
public idx3d_Vertex p1;
public idx3d_Vertex p2;
public idx3d_Vertex p3;
public idx3d_Vector n;
public idx3d_Vector n2;
public int id=0;
public
idx3d_Triangle
(idx3d_Vertex a, idx3d_Vertex b, idx3d_Vertex c)
public
void
clipFrustrum
(int w, int h)
public
void
project
(idx3d_Matrix normalProjection)
public
void
regenerateNormal
()
public
idx3d_Vector
getWeightedNormal
()
public
idx3d_Vertex
getMedium
()
public
idx3d_Vector
getCenter
()
public
float
getDist
()
public
boolean
degenerated
()
public
idx3d_Triangle
getClone
()
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