[idx3d::API]
idx3d_Camera.java

package idx3d ;

public class idx3d_Camera

public idx3d_Matrix matrix=new idx3d_Matrix();
public idx3d_Matrix normalmatrix=new idx3d_Matrix();
public idx3d_Vector pos=new idx3d_Vector(0f,0f,0f);
public idx3d_Vector lookat=new idx3d_Vector(0f,0f,0f);
public float roll=0f;

  • public idx3d_Camera ()
  • public idx3d_Camera (float fov)
  • public void setFov (float fov)
  • public void roll (float angle)
  • public void setPos (float px, float py, float pz)
  • public void setPos (idx3d_Vector p)
  • public void lookAt (float px, float py, float pz)
  • public void lookAt (idx3d_Vector p)
  • public void setScreensize (int w, int h)
  • public final void shift (float dx, float dy, float dz)
  • public final void shift (idx3d_Vector v)
  • public final void rotate (float dx, float dy, float dz)
  • public final void rotate (idx3d_Vector v)
  • public static idx3d_Camera FRONT ()
  • public static idx3d_Camera LEFT ()
  • public static idx3d_Camera RIGHT ()
  • public static idx3d_Camera TOP ()
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