[idx3d::API]
idx3d_Vertex.java
package
idx3d
;
import
java.util.Vector
;
import
java.util.Enumeration
;
public class idx3d_Vertex
public idx3d_Object parent;
public idx3d_Vector pos=new idx3d_Vector();
public idx3d_Vector pos2;
public idx3d_Vector n=new idx3d_Vector();
public idx3d_Vector n2;
public int x;
public int y;
public int z;
public float u=0;
public float v=0;
public int nx=0;
public int ny=0;
public int tx=0;
public int ty=0;
public boolean visible=true;
public int id;
public
idx3d_Vertex
()
public
idx3d_Vertex
(float xpos, float ypos, float zpos)
public
idx3d_Vertex
(float xpos, float ypos, float zpos, float u, float v)
public
idx3d_Vertex
(idx3d_Vector ppos)
public
idx3d_Vertex
(idx3d_Vector ppos, float u, float v)
public
void
setUV
(float u, float v)
public
void
regenerateNormal
()
public
void
scaleTextureCoordinates
(float fx, float fy)
public
idx3d_Vertex
getClone
()
public
String
toString
()
public
boolean
equals
(idx3d_Vertex v)
public
boolean
equals
(idx3d_Vertex v,float tolerance)
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